From Software's director is considering a new option for the company's third entry on the "Soul" series, an option that would make the game easier and more accessible.
might not be the hardest game ever created, but it is challenging enough to give the player a sense of dread whenever the next boss rolls around. The game's difficulty actually became well known amongst gamers, so much so that the PC release was actually given the subtitle of "Prepare to Die Edition" and it became one of the game's selling points. It comes as a great surprise to fans of the game that the Director of From Software, Hidetaka Miyazaki has stated in an interview with Game Central, that he is sad that his games will not be remembered for being memorable and satisfying experiences, and will more than likely be remembered as "difficult."
In the same interview, Miyasaki mentions how he is thinking about adding a certain option that will allow everyone to finish the game with no problems,
"It is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete" Said Miyazaki. Although this is by no means a confirmation that it will be receiving an Easy Mode, the possibility is still strong.
The interview goes on to talk about Cliffy B's mention of Dark Souls
as a game that should be the standard when it comes to challenge in future Video Games, which is a fresh of breath air to hear more talented developers thinking that games shouldn't just hold the player's hand throughout, but rather challenge them in order to give a rewarding sense of accomplishment.
A quick mention was made towards a future release in the "Souls" series, Miyazaki states that no plans have been made for a sequel so far, and even if there is, it might be possible that he will not be involved.
Whether or not an "Easy Mode" is added to the grueling game, it is a sign that its doing its job right as a game that is supposed to pose a challenge for its players, sadly most of those players are not willing to see it through to the end.
Be sure to check out the entire interview Here