
Dragon Age II - Mark of the Assassin
Developer: BioWare
Publisher: BioWare
Platform: Xbox 360, PlayStation 3, PC
Genre: Role Playing
Rating: Mature
Release Date: October 11th, 2011
The daggers fly in the newest DLC for Dragon Age II: Mark of the Assassin. Starring Felicia Day in her role as Tallis, an elven assassin with an urgent mission, Mark of the Assassin features new areas, quests, equipment, enemies, and a good 4-5 hours of gameplay. But is this another impressive DLC from BioWare or does "Assassin" miss its mark?
Presentation
Mark of the Assassin expands Dragon Age II with another side story straight from our good friend Varric. When the seeker explains the Orlesians are on the verge of war with the Free Marches because of the Champion's actions, Varric tells her of the events of that day. Upon being invited to a hunting party by Duke Prosper of Orlais, Tallis makes a very flashy entrance and asks you for your help in retrieving something the Duke should not have: the Heart of the Many. But no quest would be complete without being completely turned on its ear and exposing a shocking truth that in the wrong hands could lead to countless lives being lost.
Graphics
"Assassin" provides some spectacular visuals that hit home with its fantasy roots. Kirkwall and the surrounding Free Marches certainly lacked the green of "Origins", but your journey takes you back to the continent of Thedas (the same continent as the first Dragon Age) for some beautiful scenery. The hunting grounds, the most distinctive of the new areas, is especially breathtaking. The other new areas such as the Duke's estate and a mountain passage are a little more typical but still done well. Just like Dragon Age II - Legacy, a couple of viewpoints can be found every now and then that will highlight some of the more interesting sights.
Then there's Tallis herself. The character makes her appearance in the live action Dragon Age web series titled Redemption. Because Tallis is played by Felicia Day of course it makes sense to include her face and voice for her digital incarnation in Mark of the Assassin. The facial expressions are great and the amount of detail put into her mocap and rendering is enough to make every other character jealous. With the exception of the first scene in which it seems BioWare forgot to make sure her mouth opened when she would make her battle cries, Felicia Day seems expertly transferred into the digital world.
Sound/Music
Just as Felicia Day's likeness appears in the game, so too does her voice talent. Felicia does an excellent job on the character Tallis, and during battle her grunts can be heard as well as the occasionally snappy comment. The rest of the normal cast also have new voice-overs for this DLC too but more than the rest Isabella gets some great lines this time.
Music for “Assassin” remains similar to standard Dragon Age fair with a dash of medieval. As Duke Prosper’s hunt begins fanfare can be heard that really gets you in the mood for some mythical creature hunting.
Gameplay
"Assassin" adds a few new gameplay mechanics to go along with its heist theme. The DLC starts off innocently enough: fight enemies, cutscenes, fight more enemies, fight boss. After that's over you are thrust into one of the worst interpretations of stealth based gameplay I've ever played.
Controlling Hawke alone you are tasked with navigating the Duke's palace without being discovered. Normal movement controls remain the same though Hawke is put on permanent walk. Your abilities are removed and you get two new ones, rock toss, and sap. The first, well, tosses a rock to get a guard to check the noise out. The problem with this is throw the rock too far and the guard won't hear. Throwing the rock close to two guards won't matter either as only the closest one will check the noise out. Sap works better as coming up behind a guard undetected will allow you to knock them out in one hit; unfortunately it doesn't last as long as it should. Both abilities are your only friends through this part of the mission as there is no crouching, hiding behind objects, or combat. Thankfully guard’s field of vision is displayed or this would have been a complete disaster.
With that out of the way you're free to take on the next part of the mission... treasure hunting! Normally I would relish the chance to solve puzzles and disarm traps to find my way to a treasure trove of grand proportions. The problem for me became the puzzles were tedious and totally bothersome, and even in some instances debatably glitched. The first horrible puzzle allows you to alternate between controlling Hawke and Tallis to stand on pressure plates that in certain combinations unlock the way to continue. Right around the time you can proceed forward you see the two treasure chests. Not one to pass up swag I continued figuring out pressure plate combinations until the first of two chests was mine. When it came time for the second I had made my way to it easily enough but just as I made a grab for the chest, it was no longer able to be opened. It took me quite literally 20 minutes from that point to go back and forth to figure out the chest not only requires a puzzle to get to, but another to allow it to be opened. Only by standing on another two completely different set of plates was I able to finally open the thing. Then I had to figure out how to open the door again as opening the chests closes the door, this time with a different sequence to open.
I really wish the horrible puzzles experience would have ended there but it did not. You also get to make your way through two ridiculously easy door mazes that requires you to collect different colored symbols over your head, and two very frustrating floor puzzles that require you to flip panels over to make a picture. The first is straightforward enough; you have a square grid with white tiles on one side and a picture on the other. You must flip them until all the white tiles are gone and the picture is complete. The catch is flipping a tile also flips all adjacent tiles. Admittedly I gave up after an unknown amount of time had passed and just looked up the dang thing on the BioWare forums. The second floor puzzle is easier, as you flip over single tiles to make symbol on each of the three given areas. Now all of these puzzles are part of a side quest and are by no means mandatory but without them you nearly halve the DLC's mission, creating a "damned if you do, damned if you don't" kind of scenario.
Thankfully aside from the horrific stealth gameplay mechanics, and rage inducing puzzle filled side quests the best part of Mark of the Assassin is the boss battles. Though challenging, the boss fights add great gameplay to an otherwise frustrating experience. There are two main bosses, plus two optional boss fights and most are centered around the DLC's new critters, the wyverns. These guys are pretty nasty and the final boss is tough enough to be a gratifying win yet fun enough to not to completely suck all the fun out of the DLC.
And although it's not a huge part of the DLC it may help to mention Tallis is actually a romancable character. If you ever had the urge to see a computer rendered version of Felicia Day wearing elf ears make out with your male or female Hawke, here's your chance.
Lasting Appeal
The lasting appeal of Mark of the Assassin if nothing else is in the boss fights. I could see myself wading through the tedious puzzles again and again for that alone. Players who might be irreprehensibly turned off by the shoddy stealth mechanics or frustrating puzzle side quests may not agree however so take caution. The rewards available to players depend on how many of the aforementioned side quests are completed so subsequent playthroughs will only yield the good equipment if you complete everything. A tall order if you ask me. All of these factors combined I could completely understand if Mark of the Assassin sees a few skips on other characters aside from those who truly benefit from the equipment yielded.
Conclusion
All things considered Mark of the Assassin affords players a good story with a great new playable character (if but only for a time) and some great visuals and boss fights. What it falls short on is fun, due to many annoying side quests and puzzles, and lackluster stealth gameplay. Mark of the Assassin is not horrible, it's not even that bad really, but I would really like DLC with an 800 Microsoft Point (or $10) price tag to give me a little more fun and a little less frustration.
Score
7.0/10






