Ken Levine speaks on why he skipped out on BioShock 2
The original BioShock was a masterpiece to its fans. How was the team going to top it with a sequel and make it even more intriguing than the first? The creative director of Irrational Games, Ken Levine speaks out on why he skipped out on being a part of the sequel of his creation.
Speaking at GamesCom, he told VideoGamer that, although it was talked about, it just was not where the company wanted to go with the story. They wanted something more challenging and less repetitious. Although the studio talked about giving the fans more Rapture, as they've been wanting, they decided to take BioShock Infinite outside of Rapture and give us a peak of what happened before.
"There were discussions about it. We knew the time frame it had to come out in and we knew that the company wanted more stories in rapture and neither of those were interesting to us for the ambitions we had. And so we talked about it for a little while and it just wasn't something we thought would be challenging enough for ourselves and would be a product that people would think, as a studio, would just be repeating ourselves."
One can assume that new setting for BioShock Infinite will be as interesting as Rapture, as this city is held in the sky. The trailer caught its fans by surprise when it was released. Most of us hoped for an above-the-water setting, but Irrational Games took it a step further.