
It seems that Ken Levine, Irrational's creative director, is a bit leery about fully incorporating motion controls into game design. In a recent interview with OXM, Levine spoke about making sure that motion control isn't so heavily emphasized as to eclipse the traditional forms of input and detract from gameplay.
In the interview Levine states, "Any experience that sits in the realm of motion play needs to be kept separate from the main experience. It needs to be firewalled off so that if this experiment isn't for you, or doesn't turn out to be all that great, you just ignore it. Any new experience we add, we need to be able to protect this experience."
He used Bioware's use of Kinect as an example, "I like the stuff they're doing with Mass Effect 3, in terms of making some of the interface aspects a little less thorny - more the squad commands than the conversation, as that's a bit of a challenge on the controller."
Although he's interested in the possibilities of motion control, Levine did admit to having a personal bias. ""I'm a hardcore gamer - I do most of my gaming on mouse and keyboard. I'm always open to new things, but I'm a really conservative guy at heart. I'll try it out slowly, but I'll be doing so very conservatively."
Despite his outward apprehension about motion controls, Levine remains determined to pursue innovation.
"If we don't experiment, we don't progress."
source: gamesindustry.biz
image: evilcontrollers.com







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