• Patcher's Ideas On Future Gaming And Charging For Online Muliplayer



      Michael Pachter who is a Wedbush Securities industry analyst recently has had a moment of clarity and has seen the future of gaming. Pachter has recently stated that during this decline in console and handheld gaming that it is imperative that companies should address the loss of money that is being contributed by online multiplayer experiences. We live in a day and age that most gamers today either play social gaming, twitch gaming and online multiplayer; and Patcher believes this is due to what he calls "gamer fatigue."

      "Gamer fatigue will fix itself with new consoles, and the continuing growth of free multiplayer will end up causing game companies to lose money overall and to limit choice if they don't address it."
      He is claiming that companies developing gaming software should consider a model for charging the consumers for online multiplayer; a model that isn't expensive yet would still generate enough revenue to pay for any costs companies may encounter providing multiplayer services.

      "The solution is to figure out a way to charge for multiplayer, but gamers have a sense of entitlement, believing 'once free, always free', so this one is tricky.
      In my own opinion, I believe the gamer is not really entitled to the online multiplayer addition to games but rather deserves it. Todays single player campaigns are so limited in the sense that most titles that provide such services focus more on the multiplayer and skimp on the single player, making campaigns about 4-10 hours long. This in my mind is where the developers are saving their money.

      There is no need to fear though, because Mr. Patcher has come up with a solution to the problem that apparently troubles the industry.

      "I think the solution is to roll out serialized multiplayer content and charge something nominal, like $1 per week. "
      Wow and I thought that gaming was expensive enough as it is.

      Source

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