
Developer: Tripwire Interactive
Publisher: Tripwire Interactive
Platform: PC
Genre: First Person Shooter
Rating: Mature
Release Date: May 14th, 2009
What started off as an award winning unreal tournament mod has evolved into a class based team centered FPS. A good choice for anyone looking for another zombie killing FPS to quench that ritalin-deprived hunger to shoot something.
Presentation
For a game that is this raw and blunt in its presentation there is little need for a cohesive story. Lab bred specimens are unleashed on London from a psychotic scientist who created them. That same scientist has joined their ranks as their patriarch. Your job is to survive by putting their mutant asses down using any implement of mayhem tailored for a rabid psychopath with a hair trigger. If you buy any of the DLC character packs you get a variety of character models to run around as. Each with an amusing little backstory about how they are coping with Armageddon. From a priest who watched one too many zombie flicks working at the youth center to everyone's favorite Mr. Foster. The gas masked day trader who sings karaoke at night who is also looking to add more stories to his autobiography. Oddly, the irreverent British humor fits well as a backdrop to the bracingly violent action.
Graphics
This title is not as striking like other big name shooters with a penchant for visual flair. At higher resolutions the textures and environments have a smooth and polished feel. Up close the specimens have some nice touches. The manic looking eyes on the Christmas clot, the wiry beard on the summer siren, the neon glow on the fleshpound's chest. Each enemy has a distinctive characteristic that makes them as recognizable as they are memorable. When you see that tell tale glow across the map you can expect a world of hurt coming your way. Or if you are new to this game you can expect this. “Hey guys what's a fp?” xxSniper420demonxx has been killed by a fleshpound. All in all the graphics look clean and fleshed out nicely.
Sound/Music
"You're all furcoat and no knickers bitches." After playing so much Killing Floor the voice overs will either grow irritating or become steeped in your vocabulary and turn you into an honorary cockney. I started referring to money as "dosh" and having a deficiency of such as being "brassick." A videogame finding it's way into your day to day speech is a sign they did something right. The taunts are a laugh too. Calling a horde of bloodthirsty mutants wankers in a cockney voice adds an extra flavor to killing them. The monsters emit their own respective grunts and growls that can at times be unnerving. Hearing a fleshpound's growl is just as scary as seeing his glow. Or even worse, that angry scream of his that's a precursor to beating you into a bloody pulp. My favorite is the ringmaster patriarch from the summer sideshow event. Weapons have a concussive bang which gives character to the guns.
For lack of a better understanding of the many music genres; the tracks are close to hardcore metal with a lot less shrill screams and more focus on guitar. The loud brutal music helps get the adrenalin going as you mow down mutants.
Gameplay
From the very get go the biggest feature of this game makes itself known via the perk selection screen, the class system. Firebug allows you to make mutant smores and soften up clusters of mobs for the commando and support class to mop up. Commando is a very versatile class that suits those who have grown too fond of their assault rifles, great for eliminating low to mid tier monsters from a distance and softening up the heavies. Sharpshooter is your ace in the hole, for those psychotic players able to rack up headshots with ease. With a crossbow you can one-shot scrakes and flesphounds, the two most feared enemies in the game. Support specialist serves as a rear or vanguard; using a shotgun to blast away anything that gets too close. Medic is pretty self explanatory. Berserkers for kiting specimens and stun locking scrakes. A high level demolitions class is a walking bombing raid, able to decimate large clusters of monsters by throwing out explosives like they were candy. Also able ruin a fleshpound's day with a cluster of grenades.
There are no crosshairs in this game but you can use ironsights for precision. The lack of crosshairs takes some getting used to. After playing enough I developed the ability to score a decent amount of headshots at close to mid range. When you do land a hit on a specimens' ugly little noggin you are rewarded with a confetti of brain matter and blood. Shelling an enemies limbs sometimes dismembers them. Finishing them off with a shell to the chest ragdolls them backwards. Even better are some of the ragdoll effects that occur when an explosive catches a monster just right. Launching them up like a stunt dummy in an old comedy sketch.
Lasting Appeal
Leveling classes is fun and rewarding for the first three to four levels. Afterwards it can become a continuous grind session. Some people may feel this is an arbitrary method of forcing players to play the game more but it is effective. At higher difficulties a low level class is a dead class so if you wanna survive more challenging games you gotta earn your stripes first. The large collection of maps to choose from provides end game content for enthusiasts who maxed all the classes. If you ever fantasized about gunning down zombies while stoned out of your mind there is the ganja farm map.
Conclusion
Since Killing Floor is from a small independent developer, it takes a slightly perceptive person to see it is a low budget title. It became apparent once I noticed the voice overs sounded like they came from the same person. With such little to work with, Tripwire Interactive put together a bloody, fast paced, aggressive shooter that already has a cult following. Having a runaway budget that's as much of a loose cannon as a detective from a typical buddy cop movie isn't necessary. This game is proof of that. I ascribe to the belief that a good FPS is supposed to make you feel like a billy badass, Duke Nukem, or that Doom guy. Killing Floor does that and gives you a reason to keep playing. The only reason I can see other people not liking it is on account of it being too different for them.
Score:
9.0/10







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