The Legend of Zelda Skyward Sword
Developer: Nintendo EAD
Release Date: November 20, 2011
Link is back in the latest installment of the Legend of Zelda series with Skyward Sword, and he must save his childhood friend Zelda from… demise! Nintendo brings us what is sure to be another classic, that maybe even surpasses that of Ocarina of Time. So grab your Deku Nuts and prepare yourself for what is sure to be this years best title on the Wii.
Skyward Sword elaborates on the origins of the Master Sword, Ganondorf, and various other things that can be seen throughout most of the series. According to legend, after the creation of Hyrule, the Triforce was entrusted by the Golden Goddesses Din, Farore, and Nayru to the deity known as Hylia. However, the Demon King Demise gathered an army to take the Triforce for his own evil intent. Using her power to create the floating islands called Skyloft to keep the Hylians and the Triforce safe, Hylia and the remaining tribes—the Ancient Robots, the Parella, the Kikwis, the Gorons, and the Mogmas—battled Demise's horde before the demon was defeated.
Fast forward a couple of thousand years and now the story continues with Link, who was born and raised in Skyloft, learns that he was the one chosen by the goddess after Zelda is taken to a far away land. Now it's up to Link to fulfill the prophecy left by the Goddess Hylia.
Although the Wii is on the lower end of all the home entertainment consoles currently on the market in ways of high definition and graphical capabilities, Skyward Sword is one of the very few titles that shows the potential the Wii still has. Skyward Sword has all the vibrant colors and nostalgic, unforgettable design qualities of Wind Waker, with all the detail and precision that Twilight Princess wanted to have. Skyward Sword uses graphics that resembles impressionist art. This style allows for more exaggerated enemy designs, which emphasizes their attacks and weaknesses. This also allows for less complicated puzzles that are still difficult, but are in turn slightly obvious due to their design. All in all, this title being on the Wii, is nothing but eye candy through out the game.
In this day and age we are all use to every individual character now having an actual voice, but Nintendo still hasn’t given one to our green hero just yet. Link doesn’t have to have a voice just yet, but when it comes down to sound it seems that Nintendo just recycled previously used grunts and yells that have been heard in previous titles. Although this is pretty lazy on the part of the developers, this can be over looked.
The music leaves the player speechless when it comes right down to it. From new ballads to our favorite melodies re-mastered, this title has the music flawlessly mesh with what the player is experiencing in the game. Nintendo’s musical maestros have once more waved their magical batons to craft a masterful soundtrack.
The Legend of the Zelda: Skyward Sword puts to shame any previous Wii title that utilizes the motion plus technology. The motion plus works well in the cases of sword slashing, bird riding, and maneuvering your beetle equipment, but here comes the bad portion of the controls. When it came to the point and shoot aspect of the game (like when using arrows, clawshots, or sling shot) the controller would have to be calibrated over and over again. Lucky calibration is just the push of a button, but not having to do this is something that would have made the gaming experience all together a lot more enjoyable. It was a nuisance for me to have to constantly recalibrate (especially when using the dust bellows). The second problem during game play can be seen in the delay of the shield. To deploy your shield you must shake the nunchuck forward, but what seemed to me like a half second delay can be the deciding factor on whether a boss is defeated or not. Beside these two things that actually got bothersome every once in a while, this game has solid game play.
Dungeons are not the be-all and end-all of Zelda games, and although there are plenty of meaty lairs to prowl through and clever boss encounters to witness, a hefty chunk of the time spent with Skyward Sword will come from soaking in the game’s overall atmosphere, chatting away to locals, and completing the wealth of side-quests on offer.
An argument can be stated that having to go back and forth through some of the dungeons can be time consuming and a bit tedious at times, it's safe to say that Skyward Sword incorporates new elements when playing back through the same dungeons the second time. This game provided new characters, a new form of game design similar to what can only be described a digital watercolor, and new game play elements never seen in previous titles. From little things that tie in other story lines to new plot twists and enjoyable but memorable characters, this game has done exactly what it set out to do on The Legend of Zelda’s 25th anniversary. So for those with the time to put in about 50 plus hours of play, this game is nothing but amazement throughout its play and the perfect title to pick up for those willing to challenge themselves.