
Portal 2
Developer: Valve
Publisher: Valve
Platform: PC, PS3, 360
Genre: First-Person, Puzzle
Rating: Everybody 10+
Release Date: April 19th, 2011
For Fans of: Moonrocks, Robots, James Jonah Jameson
The first Portal was released on the orange box and quickly became one of the most well known games spawning the internet meme "The cake is a lie" while winning numerous awards. Years after that phenomenon hit the shelves we are finally being graced with the sequel, Portal 2. With many upon many upgrades to the current Portal formula, we're bound to be in for a treat, but can Portal 2 work as a full game?
-Presentation-
Taking place what seems like centuries after the events of Portal, the Aperture testing facility is showing signs of decay and overgrowth. Decay to the point where everything is starting to breakdown including the reserve generators keeping the stock of "lab rats" alive. This is where we step into the shoes of our protagainist, Chell. Waking up in what seems like the apocalypse, we are instantly introduced to one of the best characters in the game, Wheatley, a personality core with a british accent. Taking responsibility for the current state of things, he leads you to your freedom performing "Manual Overides" on walls and opening up new ways for you in the hopes that you'll take him with you. Being somewhat of a moron he accidently awakens GlaDos, the evil robot from the first game who apperently is less dead and more unconsious. GlaDos is not happy with you or your new friend, but instead of killing you instantly, like she does Wheatley, she wants to get back to testing, for the rest of your natural life.
The best part of playing through the story is the humor of it all, be it from Wheatley, or Cave Johnson, or even GlaDos who insults you constantly, its hard to sit through Portal 2 without giggling. Featuring a few new characters and a few twists that open up more into the history of Aperture Science, Portal 2's story is as satisfying as it is rewarding, especially the ending. One would think it would be hard to wrap an interesting story around a puzzle game but Valve manages to do so in a fashoin that puts most other games stories to shame. It's suprising because the first game wasn't that big on story as it was puzzles and humor.
-Graphics-
Using the same engine as Portal (and many other Valve titles) you can expect about the same level as graphics in the sequel, just more polished. Things do look better and there is details that will appease those who crave epic graphics, but overall the graphics take a backseat here.
-Sound/Music-
One of the best points of the game overall is the voice acting, especially for the new characters. Valve went champ style and picked voices that are not only talented but fit their roles perfectly. Wheatley, one of the funniest characters to listen to, is voiced by Stephen Merchant, who plays the excitable role very well. J.K. Simmons who you may know better as James Jonah Jameson in the Spiderman franchaise, plays my favorite unseen character Cave Johnson. Music-wise Portal 2 is minimalistic as aside from approaching climaxes in the story and the beginning, there isnt a whole lot here.
-Gameplay-
Players will once again solve the mind bending puzzles created by GlaDos by ultilizing the portal gun provided. The way portal works for those that are new to the franchaise is by creating a portal in one place, and another in a different place, you create a window that you can travel through instantly appearing out of the other portal. This concept alone takes some imagination to grasp but when combined with the mind of a robot who loves to test, it can make for some pretty challenging yet fun gameplay. Portal 2 breathes new life into the formula of Portal by combining the old elements of testing with some new, or rather "older" elements.
At first the player will be re-introduced to the Portal device, which for the time being will only create blue portals. A little while later, after a few tests, GlaDos will provide the Dual Portal gun to you. One of the new elements is something called "repulsion gel" a blue liquid that can be transported through a portal and bounces anything that touches it off of it with the same momentum. It can also be used to creatvily incapcitate the turrets that return in this game by covering them in gel and making them bounce all over the place. Portal 2 will continue to introduce new crazy elements like this late into the story.
The main thing about gameplay in Portal 2 is that it wont take you long to grasp the concept, but mastering will take you the whole story. Some puzzles will leave you scratching your head and maybe frustrated, but once you figure out how to do them leave you feeling at least somewhat intelligent. I believe that is something that this game brings back to the table, a sense of accomplishment.
-Lasting Appeal-
Portal 2 is considerably larger then the previous game sporting around nine hours of gameplay in just the story alone depending on how many secret rooms you flush out and how fast you solve the puzzles. Like many Valve games, Portal 2 also includes a set of achievements for the completionists out there. Replaying the story is something that is up to the player but I feel the story wouldn't hold up to that quite as well as other games.
That is possibly one of the reasons that Portal 2 instead brings the goods in the form of Co-op play. With puzzles that are separate from the single-player and of course the online capabilites of Steam, the co-op can provide endless hours of entertainment for families and friends, or even for the randoms you can meet in game using the "I have no Friends button". The game also supports cross-console severs for PS3, PC, and MAC versions of the game. The technical reasons of why the 360 was left out of this loop is unknown exactly to me but simply, PS3 has support for Steam.
The players will take control of ethier Atlas or P-Body, two testing robots created by GlaDos and introduced late in the story. Playing in Co-op gives you access to the gestures tab which makes the robots do some funny things, like rock paper scissors or hassle each other. There is also a wardrobe for the robots where you can equip things like hats and flags effectively giving the robots a sense of individualism.
-Conclusion-
I highly recommend picking up Portal 2 for everyone. The single-player is among the few games that gets me honestly this excited to replay and not only that but backing it up with a completely separate co-op campaign, Portal 2 has the replayability that makes it completely worth the sixty dollar price tag. It is unfortunate though that the cross-console servers do not extend to the 360, however it is a barbarian leap forward in the right direction in my opinion. While the graphics take somewhat of a hit being just a slightly more polished version to the graphics we've come to expect from Valve games, the sounds and voice acting in the game are streets ahead of what most of us were expecting. The additions to the gameplay were a testament to why the phrase "Why fix what isn't broken?" is a passing trend, they kept us thinking fresh and always looking for new ways to ultilize them. I'm looking forward to see what Portal 3 has in store for us, if they decide to make one (please!) and even further forward to see how it fairs when Game of the Year comes into play.
-Score-
9.5/10







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