
Pushmo
Developer: Intelligent Systems
Publisher: Nintendo
Platform: Nintendo 3DS
Genre: Puzzle
Rating: Everyone
Release Date: December 8th, 2011
What do you get when you mix a sumo wrestler, 3D block puzzles, and a jerk kid? The answer is Pushmo, the 3DS eShop's latest puzzle title. Brought to us by Intelligent Systems, is Pushmo the puzzle game we've been waiting for? The answer is only a push and a pull away.
Presentation
Welcome to the world of Pushmo, where strange little sumo wrestler guys spend their time playing on 3-dimensional block puzzles. This might sound strange to you, and it is, but hey, who are we to judge? All is fine and dandy of course until a little jerk kid comes along and starts collapsing the puzzles with people still inside. Thankfully no one dies (boy wouldn't that be horrible) but now you have to go solve each puzzle to free the trapped children.
Graphics
The graphics in Pushmo are very straight forward. Bright pastels fill the character's color palettes. The puzzles themselves have a wider range of colors and tones to them and many resemble real world objects like fruits, animals, and such. All in all the combination of colors and soft, cartoony graphics help create a very soothing environment for puzzle solving.
This title does support 3D and it looks good. As you pull the blocks farther or closer to you it's easier to get a sense of the distance through turning the 3D on. While 3D isn't required for solving any of the puzzles, it's quite handy to have in case you need a better sense of the depth of the situation.
Sound/Music
Pushmo features a music that is something out of an old Kirby game. Light and fluffy are the best words I can think of to describe the upbeat song selections that play in menus and Pushmo levels. The songs even have some of the elements of 16 and 32 bit songs, making for a nostalgic feel while nurturing a carefree ambiance. The only downside to this is that there are only a handful of tracks, making long play sessions repetitive musically.
To compliment the feel of the soundtrack to this game, most characters will make very cute noises as they speak. Bubbly pops and other whimsical sound effects can be heard whenever the player activates certain puzzle elements, jumps, or pulls/pushes some blocks.
Gameplay
Gameplay for Pushmo is simple to explain but harder to accomplish in many cases. You're given a puzzle in which adjacent blocks of the same color can be pulled out as a unit, up to tree spaces out. Your job is to push and pull these different shapes out in order to climb to the top and rescue a child smashed into the puzzle. You are given the ability to return the puzzle to default with a switch you can use as many times as you want, and the ability to jump let's your character cross some gaps as well. Fans of Catherine pay attention because this game, though not timed, is easily as tough if not tougher in the later levels as Atlus's smash hit puzzle-sim.
The puzzles are rated in difficulty by stars and the first few pages are all one and two star puzzles so you can expect to be eased into the finer of the points of the game. If you do get stuck on one you can skip it, but you can only skip a total of three per group. Once you reach a certain point in the game, things get more interesting as you are given more to work with. More advanced Pushmos incorporate ladders and switches that pull out all blocks of a certain color.
A brilliant addition to this game is the ability to design your own Pushmos. The sky is virtually the limit because as long as the Pushmo can be solved, it can be saved and exported to your memory card. I've already seen everything from classic 8bit characters like Mega Man and Link to advanced Pushmos with painting-like quality. The best part is these images can be copied to your computer, posted on forums, or sent via SwapNote to people on your 3DS friends list.
Overall the game experience is pure pleasure. Being able to skip frustrating puzzles helps keep the stress level down and the combination of colors and music creates an atmosphere of calm, creative thinking. The feelings of relaxation I felt playing this game may have been just me, but it's evident Intelligent Systems was trying for this experience when developing this title.
Lasting Appeal
With over 250 puzzles to solve it's safe to say that alone can keep you busy for some time. Then when you consider you can create, export, and import custom Pushmos... well if your mind isn't blown yet I don't know what else to tell you. Prepare yourself for possibly endless puzzle solving!
Conclusion
It's hard to find something bad to say about this game. In fact, the lack of StreetPass is the only negative thing I can say about this game. Honestly it depresses me to think people will skip out on this title because it is, in fact, a puzzle game. For those people who do decide to give this game a try, I have no doubts you will be more than satisfied with the effort and care noticeably put into this title. Pushmo truly is worth every penny and is a shining example of how to make an excellent eShop title, let alone puzzle game.
Score
9.0/10
P.S. I heard Iwata-San approves of this game!






