• Review: Resident Evil: Operation Raccoon City



    Resident Evil: Operation Raccoon City

    Developer: Slant Six Games, Capcom
    Publisher: Capcom
    Platform: XBOX 360, PlayStation 3
    Genre: Third-person shooter
    Rating: Mature
    Release Date: March 20, 2012

    Resident Evil: Operation Raccoon City is the result of a partnership between developers, Slant Six Games and Capcom. The game has been met with mixed reception, with fans of the series claiming it departs further from the series with its emphasis on action rather than survival horror, while others think it’s a step closer to the Resident Evil brand with the return of zombies, including memorable characters and settings. It turns out that Operation Raccoon City is a decent game; it’s certainly not great, as there are numerous flaws going for it, but it’s worth a try.

    Presentation

    Taking place during the events of Resident Evil 2 and Resident Evil 3: Nemesis, Operation Raccoon City follows the covert missions of Wolfpack, an elite group of Umbrella Security Service (U.S.S) operatives. Having played the classic Resident Evil games aforementioned, you may recall that Raccoon City had suffered an epidemic caused by the T-Virus, which mutated the population into mindless zombies. While this may seem familiar to fans of the series, Operation Raccoon City tells a “what if” story that is non-canon to the series.

    When the T-Virus begins to infect the general population U.S.S. Command dispatches Wolfpack, a.k.a Delta Team, to eliminate all traces of evidence of the Raccoon City incident that could potentially lead back to Umbrella’s involvement. In other words, this is your opportunity to play as the bad guys for a change.

    Graphics

    Operation Raccoon City is a good looking game. It’s not the graphical power house of the genre it’s in, but the game’s settings look good either way. Maybe it was just me, but the game appeared to be really dark in some areas. It wasn’t my TV’s settings that needed changing, so I had to adjust the game’s brightness in-game. It seemed to be dark by default, but it didn’t help in some areas of the game that were designed to be dark and foreboding. If it happens to you, I’d recommend changing the game’s settings, not your TV.

    One highlight of the game I enjoyed was the gore. Ah yes. It involves the zombies. Limbs, torsos, and heads can be decimated in a variety of colorful ways. In Resident Evil 5, whenever you shot an enemy point blank with a shotgun, they’d be blown back as if they’d been pushed very hard. Operation Raccoon City does zombie gore the right way. Spurts of blood and bodily tissue blow off when you attack your enemies, making for an icky good time.

    Although you can’t make out any facial detail on the members of Delta Team, the game’s cut scenes that feature iconic characters looks promising. I only wish there were more of them in the game to enjoy.

    Sound/Music

    Memorable sound effects appear in the game, mostly related to item acquisition such as the healing herbs. Weapons have differing sound effects as well, which is noticeable when you unlock the game’s many alternate weapons. The game’s music caters to the action sequences of the game and also does a fair job of highlighting the downtime of action, as if someone or something is lurking around the corner just waiting to say hi to you.

    Gameplay

    As previously mentioned, Slant Six Games participated in the game’s development. Their work also includes the SOCOM series. If you’re thinking about going into this for some kind of survival-horror aspect, that’s not what you’ll be getting here. That doesn’t make the game a bad one. Certainly not. If you enjoy the shooter/action path, you’ll feel right at home, but Resident Evil purists would be more inclined to check out Resident Evil Revelations for its survival and horror roots. One way to describe the feel of this game is a cross between SOCOM and Gears of War, and that’s in terms of its controls. That being said, Operation Raccoon City is a pretty good action game, but it really trips over itself in many areas.

    Delta Team is made up of six teammates: Lupo, Vector, Beltway, Spectre, Bertha, and Four Eyes. You take control of your choice of character for each mission, and you can swap out characters as you move on from one mission to the next. You can also choose which other characters will make up your squad. You can choose up to three other characters for a team of four, including yourself. Each character comes with their own proficiencies and skills. For example, Lupo can equip incendiary ammo to burn her enemies. Vector excels at stealth and can use his combat suit to turn invisible. So this makes for a variety of team combinations.

    Now one downside to this feature is the poor AI system. The AI characters that make up your team will prove to be more of a handful than helpful. The AI will deliberately walk into enemy fire with no interest in taking cover for protection. They’ll even put themselves in harm’s way. On many occasions they’d run into fire, or traps such as laser trip mines, then get themselves up and do it again. Thankfully, friendly fire is disabled because they’ll also walk into your line of fire, obstructing your view of the enemy. Should they take repeated damage, they’ll eventually drop to the ground prone, awaiting to be revived by you. So if they keep getting themselves injured and faint in a big fight, things can go downhill quite fast. What would have been useful is if you had the option of issuing them commands, such as to take cover, open fire, group up, or hold back, but there’s no way of keeping them in order. It’s possible to heal them using the recovery spray, but they all need to be in your immediate vicinity to be healed. This was another pain. You’ll have to walk around, as if to get their attention, and as soon as they gather near you marks the opportunity to heal them with the spray. If they walk off just a little, the radius of the spray won’t reach them and they’ll miss out, costing you a precious method of recovery.

    The game also has some questionable checkpoints. It wasn’t a huge issue, but will be times when a spike in difficulty will occur and you’ll be killed, then your last checkpoint will be loaded and you can find yourself a noticeable distance from the next checkpoint. It’s best to rethink your strategy in these circumstances, because restarting from the same checkpoint repeatedly after numerous attempts to move on to the next checkpoint can get annoying.

    Enemy AI is made up of zombies, creatures, Bio-Organic Weapons (B.O.W) and teams of spec ops soldiers. Zombie 101 dictates that it’s best to kill them using headshots, and that’s really helpful in Operation Raccoon City, although shooting off their arms or legs still looks quite cool. Some enemy AI take more damage than is necessary, burning through your ammo reserves fast when there’s a group of them. This would be better suited for boss-type enemies, but not regular recurring enemies. For example, the Lickers, the red creatures that ensnare you with their tongues, take a lot of bullets to kill, even when you’re shooting them in the head. Additionally there were minor glitches in which I’d clear an area of zombies, believing that the immediate area was safe for exploration when the game suddenly causes a new horde of zombies to appear out of nowhere.

    A cool feature of the game is CQC (close quarters combat). In addition to using a variety of weapons, you can beat down your enemies with melee attacks. Depending on the situation you can attack freely in any direction or you can do one of my favorite moves in the game: a Brutal Kill. Brutal Kills involve pulling off a flashy killing strike after disorienting your enemy with a melee attack. Pressing the Ability button, provided that the Ability gauge is full, will pull of a Brutal Kill unique to the character you’re playing as. Additionally you can use zombies as shields. A feature in the game called Blood Frenzy can be useful if you use it effectively. When enemy opposition seems high you can shoot an enemy soldier to cause them to bleed. Once you start bleeding, and if you don’t kill them, any nearby zombies will smell the blood and will begin to attack the source. This works both ways, meaning you can cause Blood Frenzy, but it can also happen to you if you don’t take cover from enemy fire. Another technique is Quick Draw. Reloading your primary weapon can take long, so switching to your sidearm is faster. Quick Draw equips your handgun and pushing the right stick in any direction will automatically shoot enemies that happen to be in that direction. If a zombie or creature gets the best of you, then you are prone to be infected. Once infected, you’ll have to use an antiviral spray to disinfect yourself before turning into a zombie yourself. Teammates are also prone to infection, and given the AI system, can be even more dangerous than they already are.

    Ammo shouldn’t be a problem in the game, as numerous caches of ammo are sprinkled throughout the environment. You can also take weapons from your fallen enemies.

    After each mission you complete comes the opportunity to spend your accrued experience points (XP) on your abilities and unlock new weapons. Abilities can be further upgraded to improve their effectiveness in battle and it’s totally worth taking the time to customize your character to make things easier for yourself.

    By shooter standards, the single player campaign was quite short. The campaign can be beaten in less than six hours. In fact, I took the time to go out of my way and look for pieces of data (or intelligence), which act as the game’s extra features, more accurately the way to unlock concept art for the game’s gallery, and I still beat the game in less than six hours. Mind you, I was checking every nook and cranny I could. Now something you may have forgotten is that Operation Raccoon City not only tells the story of the U.S.S. Delta Team, but also the Spec Ops team that’s been sent in to figure out just what’s happening in Raccoon City. At launch, only the U.S.S. characters are playable with the Spec Ops side of the story set to release as free DLC. In fact, you can see this right on the game’s box. “Free Spec Ops Mission 1 DLC”, available April 11. This review takes into consideration the product that released to stores, and not the upcoming DLC. If the free DLC does make the length of the game more worthwhile, then more power to it, but the game as it released on March 20 was disappointingly short.

    Finally, the finale of the game could’ve been handled better. Without spoiling it for you, the finale of the game is one in which you make a choice out of two possible options. The problem is that when you’re given these choices you’re given very, very little time to think about which option you want to choose. I mean this literally, if you take even more than five seconds to make your choice, the game will just step in and do it for you. If I’m presented the opportunity to choose the game’s ending, can’t I at least have the time to think it over and then make my choice? It seemed really strange for the game to choose for you should you decide to take your time.

    Lasting Appeal

    If you’re considering giving the campaign a try, I would recommend playing the game with a group of friends if they also happen to have the game. This way you eliminate the AI issues and you’ll more than likely have a good time playing together. The ability to take the campaign online is a good feature that partially redeems the flaws that are experienced by playing it alone.

    Multiplayer will keep you busy if that’s how you want to use the game after giving the campaign a try. There are four options. Team Attack is a team death match. Teams are split into U.S.S. and SPEC OPS. Points are awarded for taking out the opposing team’s players. Moreover, creatures will also be present on the battlefield and killing them also awards points. Biohazard acts as a capture the flag type game, but instead teams attempt to recover samples of the G-Virus to return to their base. Heroes is a cool mode that involves some of Resident Evil’s memorable characters. Players will control Hero characters from the Resident Evil games and the team that kills all of the opposing team’s characters will win. Lastly there’s Survivor. A rescue helicopter is on the way to the area for evacuation, and teams must battle it out as there are a limited number of seats available on the helicopter.

    Conclusion

    Resident Evil: Operation Raccoon City is a decent shooter. Character progression is a fun component of the game. Also, the gore and the use of CQC were really fun. The game controls and plays quite well, but there are numerous bugs that could’ve been addressed. Team AI, enemy AI, campaign longevity, and the handling of the game’s ending could’ve used some work. When coupled together, they’re noticeable and can put quite a damper on your play through. That’s why it’d be best to play the game online with friends or at least a reliable group of individuals. Honestly, I enjoyed the game despite these flaws, and I really enjoy the shooter genre. It was easy for me to adapt to the issues. If you’re a fan of shooters I’d give it a go, but I have to recommend you rent it first or wait until a decent price drop. The upcoming free DLC was obviously not counted in this review, but let’s hope that the game can be improved upon with the extra content. Operation Raccoon City is a decent game, but it could’ve had more going for it.

    Score
    6.0/10


    Comments 4 Comments
    1. Scott "mountain_duwe " Duwe's Avatar
      Good job, Jason. I agree with most everything you said. Fun but stupid game.
    1. Jason Arriola's Avatar
      Jason Arriola -
      Thanks, Duwe. Its got its issues but I think it's a fun game despite it.
    1. mas8705's Avatar
      mas8705 -
      Personally, I'm split on Raccoon City...

      It was actually a decent game with a great concept, however there were times playing it that made me ask myself, "Why am I still playing this game?"

      Good thing the redbox has it for rent, saved $58 trying the game out.
    1. Chris "WildCardCorsair" Garcia's Avatar
      Great review jason, i think it sums up the pros amd cons very well
  • Review Scale

    Score 10- Flawless Victory: A score not handed out to every game. Games earning this rare score sit at the very pinnacle of excellence. These games act as the examples for which all others should be measured with. They are instant classics from the beginning. These games not only deliver what was expected of it, but also exceed the player’s expectations. The game’s features are innovative and original. No game is without its absolute flaws, but the finished product you bring home surpasses the anticipation the game has formed. A day one buy is a must. The game you hold in your hands with this score is a video game jackpot.

    Score 9 - 9.5- Outstanding: Games earning scores such as these absolutely must be played. Games that achieve this high ranking do so because they define the genres that they are in. Flaws are few and barely noticeable. Features seen in the game have been renovated to provide something new and fresh. The story, gameplay, graphics, and lasting appeal are all fantastic and is reason enough to bring the game home and to enjoy with family and friends. Every penny you spend on the game is so worth it.

    Score 8 - 8.5- Great: Any flaw the game may possess is overshadowed by its fun factor. These games would be great for gamers to play. These great games appeal to gamers more and more outside its normal player base because of what it brings to the table.

    Score 7 - 7.5- Good: Flaws do exist in these games, but the positive features of the game can counterbalance the flaws. Additionally, players who are predisposed to liking a game of a particular series or genre with this score should enjoy the game. These are in no way bad games, and much fun can be had with them. An overall good game is worth taking a look at, whether you are willing to buy the game or rent it first. That or you can also wait for the game to reach a good price.

    Score 6 - 6.5- Decent: Games falling into this category may suffer from numerous flaws (for example, graphics or gameplay), but are still worth playing. Granted, the player should be aware that a game with these scores may not guarantee them full satisfaction.

    Score 5 - 5.5- Average: An average game is one in which a game’s features are neither good nor completely terrible. Instead, the finished product is manageable. Little has been done to hold the player’s interest. If anything, rent this game before you consider buying it so that you can at least get a feel for the game’s overall experience.

    Score 4 - 4.5- Poor: Games falling into this category may only keep gamers entertained for a short while. While the game may seem enjoyable for moments at a time, it can quickly grow old and may never be revisited again. The game’s overall function is lacking in quality and may not hold the player’s attention for long. The game leaves little or nothing else to return back to.

    Score 3 - 3.5- Bad: If any positive qualities about a game in this category exist, it is not enough to redeem the game for its shortcomings. Sure you may find yourself playing it, but for how long? You will wind up not giving the game a second glance.

    Score 2 - 2.5- Horrible: Games such as these may not be totally unplayable, they nearly are. Additionally, they may lack, or greatly suffer in, the fundamental functionality of the software as a whole. The game simply does not come close to meeting industry standards at the time of its release.

    Score 1 - 1.5- Appalling: Gamers should avoid this game at all costs. The game was clearly not ready to make its way to store shelves in its status. Save your money and find something else. See it in the bargain bin? No! Stay away! Keep moving and look for something else.

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