Sakurai to Limit the Roster in the Next Smash Bros Game
With Namco-Bandai helping in the development of the next Smash Bros game for the Wii U and 3DS, you can only imagine just how many new characters are going to get added, right?
Well... not exactly...
In a recent interview with nintendo power, Sakurai said the following:
"In terms of quantity, we've probably already reached the limit of what's feasible. I think a change of direction may be what's needed."
Now this is interesting considering how, up to this point Smash Bros has been known for its mindless fun of smashing your opponents out of the ring. What could this "new direction" mean?
"It isn't a matter of ‘If the next game has 50 characters, that'll be enough, there is a certain charm to games that have huge casts of playable characters, but they tend to have issues with game balance and it becomes very difficult to fine-tune each character and have them all feel distinctive."
What could this mean for the series? Personally, I would agree/disagree with Sakurai since while I do want to see even more characters get into the fight, you don't want to just throw people in just to throw people in, otherwise you will get those characters that you will never touch, or get stuck with characters that are 100% gamebreakers, such as Metaknight. At this time, it is too early to say if this is a good thing, or a bad thing, but I will say this.
If you give us at least another 5-10 unique characters in the next game, balance the rest, and put in a meter for "Final Smash" Attacks (with an option to turn them on and off), I think everyone will be happy.