
In a recent review with Famitsu magazine, producer, Ryozo Tsujimoto, and director, Kaname Fujioka, laid down some more details on Monster Hunter 4. The latest installment of the Monster Hunter franchise will not follow the same type of pronunciation as its predecessors. Monster Hunter 2 was pronounced with "Dos" and Monster Hunter 3 was "Tri". Tsujimoto said that he and Fujioka discussed what direction they wanted to go with part 4 and decided that it will have the basic "four" pronunciation. Another change was the appearance of the logo. The new logo can be seen above, while the temporary logo from last year can be seen below.

Tsujimoto said that there will be a lot of characters and villages in Monster Hunter 4, giving the player more of an adventure experience. Rather than being stationed at a static home village as in the previous titles, the player will now take the role of a member of a roving caravan. Andriasang explains:
Hunters are hired by the caravan leader and travel with the caravan, visiting a variety of lands. The villages the caravan encounters along the way all have their own mayor and unique culture.
There are a lot of villages in the game, Tsujimoto said, and a lot of characters. Because the villages are so varied, you'll also encounter a tremendous variety of characters. This is one way in which they hope to offer single players a greater feeling of drama, said Tsujimoto. For multiplayer, Tsujimoto expects that the drama will, like always, be made by players as they play.
The first village you'll visit in the game is called "Barubare." This village was made in the feeling of a marketplace to give players the sense of being in a gathering spot for many people. Players go to Barubare to register their hunters, and will find all the standard facilities one would expect of a Monster Hunter village.
Villages that are encountered later in the game also have the standard, required facilities, but some have special facilities that you won't find anywhere else. Fujioka hopes that in the end, players will select a village of their liking for use as their main base of operations.
There are a lot of villages in the game, Tsujimoto said, and a lot of characters. Because the villages are so varied, you'll also encounter a tremendous variety of characters. This is one way in which they hope to offer single players a greater feeling of drama, said Tsujimoto. For multiplayer, Tsujimoto expects that the drama will, like always, be made by players as they play.
The first village you'll visit in the game is called "Barubare." This village was made in the feeling of a marketplace to give players the sense of being in a gathering spot for many people. Players go to Barubare to register their hunters, and will find all the standard facilities one would expect of a Monster Hunter village.
Villages that are encountered later in the game also have the standard, required facilities, but some have special facilities that you won't find anywhere else. Fujioka hopes that in the end, players will select a village of their liking for use as their main base of operations.
Here are the screenshots released with the interview.








